Treasure Island: What Shall We Do With A Drunken Sailor?

Hi again, loyal viewers! Blogslave, Dramaturge, Box Office Manager, and Pirate/Drinking Enthusiast Keith Hock here [I gotta trim down my titles, this business card is out of control -KH], to wax rhapsodic about our Critically Acclaimed Treasure Island some more, and to encourage you all to join us for our upcoming shows at our new friends Republic Restoratives! I anticipate a long and fruitful relationship with Republic Restoratives, who were not only kind enough to host our next four performances, but were also savvy enough to create and sell liquor, which I, the rest of the company, most of you out there, and most especially (to at last reveal the topic of today’s blog) pirates and sailors of all stripes, have long been a fan of! Come with me on a brief history of alcohol and the high seas.

As I have mentioned before, sailing was hard and dangerous work, but what may have been even more terrible than working your watch would have been the downtime. Being stuck on a 100-foot-long wooden ship for months on end with a couple dozen other people, minimal opportunities for hygiene, and nothing to do must have been both boring and miserable. It is hardly surprising that sailors would turn to the comforting embrace of the bottle, nor that their captains (and, indeed, the Admiralty) would approve and facilitate this pacifying measure, issuing enough daily hooch to get a sailor good and relaxed but not so much that they could become a liability, either that night or the following morning. Their rationing also gave Management a carrot (otherwise in vanishingly short supply in their motivational toolbox) and an additional stick in their dealings with the crew, in the shape of withholding or offering additional rations. In Treasure Island, Jim mentions that “[d]ouble grog was going on the least excuse” as evidence of how spoiled the crew was, suggesting either that Livesey and (the mysteriously vanished in our version) Squire Trelawney took it upon themselves to keep the crew happy or that Captain Smollett’s hard-edged humorlessness was perhaps more bark than bite.

Celebratory Pirates.jpg

Illustration by Louis Rhead. Image found on Project Gutenberg

Speaking of grog, let’s get an idea of what sailors were actually drinking. A merchant ship’s complement of alcohol would have varied from ship to ship and voyage to voyage, depending on availability, cost, storage, voyage length, and captain’s/purser’s/owner’s preference. But it would usually consist of either rum, arrack (another distillation of sugarcane, more often to be found in the Indian Ocean than the Caribbean) or brandy for the crew, and wine or more brandy for the officers. [To my dismay, beer would be unlikely, being bulkier and more likely to spoil than more thoroughly distilled spirits -KH] Rum gets all the publicity because of how heavily associated it is with both the Caribbean and of the Royal Navy, though sailors and especially pirates would gladly drink anything they could get their hands on (you’ll recall that unfettered access to the liquor stores was a key inducement to many pirates). Brandy in particular I find to be underrepresented in pirate media; it is Israel Hands’ beverage of choice in our story, and as one of the easier and earlier spirits to manufacture it was a common drink to find shipside. I imagine its modern reputation for fanciness, associations with snifters and Couvoisier and velvet smoking jackets, have impugned the reputation of the hard-working, versatile and ubiquitous brandy. But oh boy did I ever get sidetracked just there, and I was supposed to be discussing grog. Grog is a dilution of the daily rum ration, to keep sailors from getting too drunk on duty and to serve its true function of hydration, and consisted of rum, water, sugar and limes. The seasoned drinkers in my audience may notice that those are the exact same ingredients as in a daiquiri, although I imagine the proportions are somewhat different.

The lime is actually the most interesting ingredient on this list, and it is no accident that they feature prominently in the recipe for so many maritime cocktails like grog, Company Punch, and my personal favorite the Gin and Tonic. In addition to being a magic “make booze taste better” fruit, limes, as a citrus, are crammed with Vitamin C and therefore help fight scurvy, which was otherwise rampant on long voyages. While it was not clear exactly WHY limes and other citrus fruit kept sailors from dying by the dozens on long cruises until the end of the 18th century, it was clear that they did, and so its unintentional inoculation became an established sailing practice. The Gin and Tonic is in some ways a medicinal upgrade from simple grog; in an effort to make the antimalarial quinine in tonic water palatable, some of the more industrious alcoholics in the East India Trading Company mixed it with gin and lime juice (see “magic” above), making it a prophylactic to both malaria and scurvy, as well as the myriad horrors of sobriety. As a direct counter to two different ailments I therefore believe that a G&T is the healthiest beverage in existence and that everyone should drink half a gallon of them a day, instead of water. [My doctor, unfortunately, does not agree with my findings -KH]

Roy Pool Stephen Hopkins.jpg

“It’s a medicinal fact that rum gets a man’s heart started in the morning. I’m surprised you didn’t know that.” Roy Poole as Stephen Hopkins, 1776 (1969)

In addition to fighting scurvy, malaria, and its overall comfortable numbing, let us not forget that the most important reason for drinking all this watered-down alcohol on ships all day long is to stay at least sort of hydrated. It has been alarmingly difficult to keep fresh water fresh for the majority of humanity’s existence. There is a reason that society originally coalesced around rivers, lakes, and springs; because that’s where the fresh water is, which we need to drink every day lest our blood turns to jelly in our veins and we dessicate into mummies. But water left standing for any great length of time without refrigeration, circulation, or airtight seals will almost inevitably become fouled with algae, bacteria, insect eggs…whatever you got. Alcohol is very good at killing bacteria and other microorganisms, being basically a fun and delicious poison. So any amount of alcohol in your water made it a little less dangerous, a little less likely to go bad. And the more alcohol there was in the water, the more bacteria it killed. But it also meant the less water there was in your water. Booze will keep the bacteria out of your water but it will not hydrate you. Which is why grog was watered down and why wine-drunk Israel Hands was at such a disadvantage in his fight aboard the Hispaniola.

It is my sincere hope that reading this blog got you all excited about the idea of coming to Republic Restoratives this weekend, seeing Treasure Island, and sampling their wonderful spirits. Tickets are available online HERE or will be sold at the door, and they come with a complementary cocktail devised by director/devisor/mixologist Kerry McGee and prepared by the wonderful staff over at RR. I’d love to see you all there, with a drink in hand.

Treasure Island: Pirate History Lesson!

Truly there is no rest for the wicked. Macbeth just closed a few weeks ago and we’re already only another few weeks away from opening our third and final show of the season. Which means it’s about time for me to lecture you all at length about the history or cultural significance of whatever project we’re working on. I always look forward to doing this, because there is little that nerds love more than getting to show off how much more they know than other people. But I’m even more excited about this one than I usually am, because we’re putting on an adaptation of Treasure Island and that means that the topic of my lecture today is pirates!

I should clarify that I am specifically talking about Caribbean pirates during the Golden Age of Piracy, between the 1680s and 1720s. Pirates have always existed, wherever people have transported goods on the water and other people have stolen them, but the image you have in your head, with the cutlass and the Jolly Roger and the ruffled shirt and the bottle of rum, come to us directly, and surprisingly accurately, from the Caribbean. [Treasure Island is actually responsible for one of the only falsehoods we generally believe about pirates; that they buried their treasure, when instead, of course, they spent it. -ed.] Allow me to elaborate for 1500 words.

Capture of Blackbeard

“The Capture of the Pirate, Blackbeard, 1718”. By Jean Leon Gerome Ferris, 1920.

The reason that our image of pirates hews so closely to reality is due in large part to the fact that pirates were consciously cultivating and trading on their reputation and image. They actively sought to create an aura of menace to cow their victims with the terror of a pirate attack, so they took every available opportunity to make themselves look fearsome and desperate. The Jolly Roger flags they flew were adorned with totenkopfs, bleeding hearts, daggers, skellingtons…all manner of sinister imagery to terrify their victims. Blackbeard grew out his beard and hair and stuffed burning fuses in them so he would look like a demon during raids. This curated savage appearance made them intimidating and marked them as outsiders with dangerous and antisocial ideas. They wanted to distinguish themselves from the society from which they had been voluntarily exiled. Being a pirate was about freedom, and they wanted to celebrate that freedom. Outlaw bikers and punks dress and act in a very similar style for more or less the same reason; to shock the normals and consciously make a distinction between themselves and society. 

Our stereotype about pirates’ drunkenness is also borne out by the historical record. But all sailors were drunk; the difficulty of keeping fresh water fresh on a ship travelling across the ocean meant that the only drinkable fluids had to have alcohol in them. Plus sailing was hard, dangerous, boring work, and getting drunk every day was one of the few sources of reliable entertainment and escape available. English sailors had a daily ration of booze, usually somewhere in the neighborhood of a gallon of beer, 8 ounces of rum or brandy, or a bottle of wine. Pirates were simply less constrained in their consumption than ordinary sailors, being governed democratically [more on this in a second -KH] instead by of a top-down bureaucracy. Many of the extant pirate contracts and accords set it in stone that there is to be no rationing of alcohol or food consumption on the ship, unless there was danger of running out. This meant that securing sources of alcohol was often the highest priority. There are multiple accounts of pirates seizing a ship and only taking their wine, or of expeditions turning around because their supply of rum had run out or been destroyed.

Rum Bottles

There’s a reason rum brands are so thoroughly associated with sailors and the ocean. Photo by Tim Nusog.

As I mentioned above pirate ships were governed democratically; every crew member got a vote on the ship’s council, and the whole crew got a roughly equal share of any treasure. Rules were agreed upon and a contract signed before the ship sailed, and any disputes while on the journey would be decided by the ship’s council. The captain was in command during battle only, and for the responsibility received only a double share. The captaincy was also democratically elected and could be (and frequently were) deposed at more or less any time. This is in marked contrast to most navy and civilian ships at the time, which paid a fortune to their captains and a pittance, when it paid at all, to their crews, and were run like dictatorships. Floggings, beatings, and other, more arcane corporal punishments like the keel-haul or the gauntlet were common. The English navy in particular also had a nasty habit of “pressing” sailors, abducting them from merchant ships or literally kidnapping them off the street and forcing them into service It should not be surprising that most pirates started out as ordinary sailors who either deserted (often when they were boarded by pirates themselves) or mutinied.

There were also both unofficial pirate havens and settlements that were inhabited and run solely BY pirates. There was minimal presence in the area from colonial governments and pirates would routinely outnumber and outgun any garrisons. The heaps of treasure pirates had at their disposal made it extremely easy for them to dole out bribes, and their intimidating reputation made taking those bribes an easy choice for most mayors and colonial governors. Tortuga and Port Royal (until its destruction in an earthquake) were major hubs of pirate activity. In addition to these unofficial havens were settlements and ports actively and entirely under the control of pirates, in a conscious effort to recreate a similar pirate society on the island of Madagascar. Nassau in particular became the ‘capital’, if such a thing could exist, of the Republic of Pirates in the Bahamas.

Pirate Haven

From Sid Meier’s Pirates!, 2004.

Demographically pirates were more diverse than ordinary European or Caribbean society. The majority were English, and then a melting pot of Northern European nations, including French, Irish, Scottish (including many partisans of the exiled Stuart dynasty), Dutch, Danish, and Swedish, with a handful of Native American, mestizo, and African sailors as well. Having African sailors as crew members instead of as slaves seems to have been a ship-to-ship, and even person-to-person, decision; there were free black pirates on ships that re-sold slaves from captured slaver ships. There are also on record two female pirates at the time (and on the same ship under Calico Jack Rackham), Anne Bonny and Mary Read. And were I a gambling man I would wager there were many more who we don’t know about; existing as it did on the fringes of society, piracy would be likely to attract all manner of misfits and outcasts, including women seeking agency in their own lives.

Anne Bonny Mary Read

L-R: Anne Bonny and Mary Read. Illustration from Charles Johnson’s A General History of the Pyrates, 1724.

Contemporary accounts usually painted pirates as treacherous, greedy, cowardly, and vicious, because the contemporary accounts were written by authorities who had a vested interest in making piracy seem as hideous as possible. Elements of this reputation were in many ways welcomed and encouraged by the pirates themselves, because it made it much easier to intimidate civilian crews into surrendering (and because it suited their self-identity as outsiders). While it is certainly true that there were some pirates who tortured or executed prisoners it was very uncommon and frowned upon; Charles Vane was famous for his cruelty, but was also stripped of his captaincy and marooned by his crew for it. For all his fearsome reputation and appearance Blackbeard was never once known to execute anyone.

The historiography on piracy has undergone a recent shift to more accurately and sympathetically examine pirates, and the historical record is now much kinder to them. Pirates are now seen as more akin to the Luddite machine-breakers; disruptors, anarchists, and proto-socialists who scorned the society that would rather see them dead than equitably treated, or to frontiersmen who found autonomy in the absence of laws. This is not to say that pirates were maligned and persecuted heroes of yesteryear; they still made their living by theft and terror and by preying on the defenseless, and although they were mostly not sadists they were also certainly not opposed to killing. But the romantic, swashbuckling, devil-may-care reputation that they now enjoy is certainly how they saw themselves.

Will Turner

I swear I tried to avoid using pictures from these movies. Orlando Bloom as Will Turner, from Disney’s Pirates of the Caribbean franchise.

 

A reputation that they currently enjoy in large part due to books like Treasure Island! Despite being written under the older historiographical model, in which pirates were villainous scum, this story and others like it were key to romanticizing the lifestyle and keeping them in the public eye. All media that depicts pirates, even the stories like this one or Peter Pan where they are the villains, inescapably serve to romanticize them. Just like, as Truffaut says, it is impossible to make a truly anti-war film, you cannot include pirates in a story without making them seem cool. Everyone wants to be a pirate, because pirates are the coolest.

If YOU want to be a pirate, or at least see us pretend to be pirates, please join us for Treasure Island! We will be performing at various locations throughout the city in May and June, and we’d be happy to have you join us! Tickets are available now!

Pericles, Prince of Tyre: Driven Before The Winds

Hi again, everybody! We’re about halfway through the run of Pericles and I wanted to check back in with you all, see how you were doing, brag about our amazing reviews and talk about our play for a while, to edify some of you and shame the rest into buying tickets and coming to see the show, like you know you should have already. And now that we’ve opened I can actually talk about specific, as opposed to structural, elements. We get to delve into what makes OUR production work, not just the building blocks and context of the play itself. And nothing makes our production work quite so much as the breakneck pace of the action.

Given what I’ve told you in my previous blog posts you probably know by now that a lot of stuff happens in this play, in a lot of different places, usually in very quick succession (or, in one notable place, after a 14-year time jump). Set in castles and palaces and temples and fishermen’s huts and beaches and tourney yards and gardens and whorehouses on at least six different islands and several ships, not to mention the storms and assassins and pirates and dream sequences and narrative interludes that dog our heroes, Pericles runs the risk of being disjointed, bogged down, and poorly structured [Much like this sentence! -KH]. Too much happens too quickly in too many places and it is easy to get lost. On a metatheatrical level there is something very interesting about that, the play running out of control like a ship tossed about in a storm. But just because something is intellectually interesting does not make it good theatre, as I have repeatedly been told at pitch meetings.

Pericles Shipwreck

From We Happy Few’s 2018 production of Pericles. L-R: Dave Gamble, Jenna Berk, Grant Cloyd, Charlie Retzlaff, Jon Reynolds, Kerry McGee, Jennifer J. Hopkins. Photo by Mark Williams Hoelscher.

Fortunately for us, our particular 90-minute small-cast stripped-down aesthetic works extremely well in this sort of situation. To continue the ship metaphor, our technical flexibility allows us to stay ahead of the storm. Instead of potentially stalling and losing momentum in lengthy scene transitions or costume changes, as a straight production might do, we can lean into it (which you might remember is my favorite device) and let the play rush us along. We trust in new lighting looks, our signature rapid costume changes, some quick box movements, and above all the intelligence of our audience, to understand that this new scene is happening in a new place. Instead of letting the settings and scene changes overwhelm and slow down the action we can use the breakneck action to speed ourselves up, keep the play moving too fast for anyone to get lost.

It helps, too, that we have more control over our pacing than a traditional companies. We are not beholden to each and every word of the text. We hold ourselves to a higher standard: a 90-minute show. Because we do so much cutting and rebalancing of the text to find the absolute bare bones of the story, we control more or less how long we spend in any given location. If we followed the flow of the play itself the audience would often spend just enough time somewhere to get used to it, and then be disoriented and lost again at the next scene transition. For us, though, movement becomes the norm instead of the exception. We can once again use the momentum of the play to our advantage, to keep the audience on their toes and ready for whatever comes next.

 

Pericles Party.JPG

From We Happy Few’s 2018 production of Pericles. Foreground L-R: Jenna Berk, Jon Reynolds. Background L-R: Kerry McGee, Charlie Retzlaff, Jennifer J. Hopkins, Grant Cloyd, Dave Gamble. Photo by Mark Williams Hoelschler.

 

But all of those staging and cutting tricks wouldn’t mean a thing if we didn’t have the chops to sell it to the audience. For all of this to work we need to MOVE, and we need to have clarity and purpose. The audience is smart and they can follow our breakneck island-hopping if we trust them, but that trust has to go both ways. They have to trust US, as well, to guide them from place to place, or they’ll get hopelessly lost between who is who and where we are. As you may have guessed from the structure of this blog post, however, we have multiple advantages on this front as well. We’ve got a wonderfully trusting and energetic cast, an altogether-too-qualified movement team, and a proven history of stripping down classical stories and bringing them to a new audience. Oh, I guess our director is all right, too, seeing as he was the one who realized how to put all of these things together and shepherd this play from an inconsistent island-hopping hodge-podge to the critically acclaimed show you still have a chance to see! We’re running tonight, tomorrow, and then Wednesday through Saturday of next week, come see what I’m talking about!

Pericles, Prince of Tyre: Thrilling Adventure Hour and a Half

Good morning/afternoon/evening/sleepless midnight hours, whenever you do your independent-theatre-blog-reading. Its Tech Week here at the We Happy Factory, which means while everybody everybody else in the company works very hard to iron out any kinks in the production and make sure the play is the best it can be, I sit in a corner of the theatre and hope that someone has a historical or textual question that I can answer. I like to use this time to put together a blog post so it feels like I’m accomplishing something to draw upon the creative energy in the room and distill it to infuse some enthusiasm into my dry and staid prose.

Pericles has a lot going on. More than most of Shakespeare’s plays, more even than the other Romances. While he didn’t strictly obey the Aristotelian Unities of Time or Place, generally Shakespeare constrained himself to a handful of fairly nearby locations (sometimes as small as a single castle, city, or island) and a relatively brief timeline, not more than a few days or weeks. Some of them are a little more spread out, such as the Histories (and Lear) set in France and England, and sometimes, like Hamlet, their sense of time is more ambiguous. But none of them range as far afield and with so many different settings as in Pericles, not even Julius Caesar or Winter’s Tale, and only Winter’s Tale features such a tremendous time-warp in the middle of the play.

Time Warp

Its about time we did another Time Warp. From Rocky Horror Picture Show, 1975.

That’s because Shakespeare was drawing on an ancient and well-pedigreed storytelling tradition when he wrote this play, a genre he otherwise avoided. Pericles is, to my mind, Shakespeare dipping his toes into what I like to think of as the Fantastic Adventure story. These stories are typified by a young hero either travelling by himself or being separated from his companions, encountering fantastic and mysterious circumstances, and triumphing over them. Repeat as needed. Pericles spends the play wandering the Mediterranean and searching for glory, fleeing villainous monarchs, rescuing cities, miraculously escaping storms, mourning…He fits the literal archetype of the Adventurer.

Arguably the first and most famous Fantastic Adventure, and the one which shares the most in common with our story, is Homer’s Odyssey. As you all doubtless know, this is the story of Odysseus’ ten-year journey from the Trojan War to his home in Ithaca, and the trials and adventures he encounters along the way. Relevant for OUR interests, Odysseus too finds himself at the mercy of the divine, aided by Athena and opposed by Poseidon. Pericles’ adventures may be less fantastical than Odysseus’, he doesn’t blind any cyclopes or tie himself to the mast to hear the song of the sirens, but the two of them would be hard-pressed to determine whose tribulations were more punishing before they were reunited with their families.

1501_ 044

The Blinding of Polyphemus, by Pellegrino Tibaldi, 1550-1551

The Odyssey, the Aeneid, and other similar Classical stories set the stage for (or, more likely, revealed parallel cultural evolution in) Celtic stories such as the legends of Cuchulainn and Beowulf and King Arthur, or Arabic stories like Sinbad the Sailor in the Thousand and One Nights. This introduces a minor complication to my constructed through-line of the adventure story, in that the earlier Classical stories I cited were singular and self-contained, while the medieval ones are looser. The Odyssey is one continuous story with a beginning, ending, and continual forward progress in between, while Arthur or Robin Hood or Sinbad stories can be read out of order and independent of each other, having introduced and resolved their problem within the same story. But I would argue that the older Classical stories, and our own example Pericles, are also more or less episodic. While they are all marching towards a coherent goal (reunification with family, escaping Antiochan assassins, founding of Rome, etc), each of their individual adventures happens in a vacuum, and the accompanying stories can be told without any more backstory than “Pericles discovered himself shipwrecked”. The more you know about the character the better you’ll understand his actions, just like the more stories you’ve read featuring Gawayne or Alan-a-dale the better handle you’ll have on them, but the stories themselves are designed to be enjoyable without any context.

Alan_A_Dale

Alan-a-dale from Disney’s Robin Hood (1973). I will never pass up an opportunity to include a picture from this movie in the blog.

We can trace this kind of story all the way to the 20th century, and one of my all-time favorite genres; the pulp adventure story. It is really here that we see the pinnacle of the Fantastic Adventure take hold, embodied by characters like Tarzan, Solomon Kane, and Conan. These stories are utterly episodic; consequences seldom carry over from adventure to adventure, new allies and enemies alike are killed by the end of the story, and the hero finds himself in the exact situation he was in at the beginning. Looking forward and expanding your definitions a bit you can see this tradition continued in the original Star Trek, where no story lasted longer than two episodes. Clearly the Fantastic Adventure has got some legs.

James T Kirk

William Shatner as Captain James T. Kirk, from Star Trek (1966-1969)

‘Why does this matter?’, I can hear you asking. ‘What’s so important about Pericles being an adventure story that you felt the need to say a thousand words about it at us?’ Aside from that I think it’s super neat to be able to trace a genre from the fires of a Greek basileus or Saxon mead-hall, through the Middle Ages, across the boards of the Globe Theatre, all the way to Conan the Cimmerian and Captain Kirk, it represents an unusual departure in form from Shakespeare’s usual style. Unlike Shakespeare’s other plays, which create a single problem which is resolved by the end of the play, Pericles allows the audience to accompany the protagonist as he encounters and solves multiple problems. [Stay tuned later in the week for a potential reason this play is conceptually unique in Shakespeare’s canon -KH] We get to see our hero deal with a number of different situations, romantic, tragic, comic, and absurd, before the story concludes. We have a chance to get to know Pericles better than any other Shakespearean character, because we see more of his life than anyone else.

If YOU’D like to get to know Pericles better, your chance is coming soon! Tickets are on sale NOW and performances begin this Wednesday the 16th! I’ll be there, you should be too! Won’t you come on an adventure with us?

Pericles, Prince of Tyre: Geography Lesson

Welcome back, everyone! It’s been a while! I’m sorry to abandon you all winter, but, like a bear, We Happy Few needed to take the winter season to hibernate. We are rejuvenated along with the cherry blossoms of our fair city, though, and we are ready to begin preparations for our Spring show. We Happy Few are very excited to bring you all Pericles, Prince of Tyre this season! Tonight is our first rehearsal, which means while everyone else is working very hard in the rehearsal room I get to write about whatever oblique or tangential angle I can find on our play, and then find a way to connect it to our concept. To that end I am looking forward to answering your questions about this comparatively little-known play, starting with “What and where is a Tyre?”

Tyre is a city that used to be an island fortress off the coast of what is now Lebanon. Besides this play it is known for being the birthplace of legendary Carthaginian queen Dido and a stronghold of European crusaders in the 12th and 13th centuries. But it is perhaps most famous for its defiance of Alexander the Great and his…creative response.

Siege of Tyre

Art by Adam Hook, for Ancient Siege Warfare, by Duncan Campbell

Remember how I said earlier that it was once an island? It was actually barely connected to the land by an extremely narrow sandbar which was submerged in water most of the time. This placed the city in an unusually good defensive position when Alexander came a-calling on his mission to conquer the world, and the Tyrians were accordingly disinterested in his overtures. So disinterested, in fact, that they killed his emissaries and threw their bodies off the walls in plain sight of Alexander and his army. Not one to take an insult lying down, and demonstrating his famously pragmatic problem-solving, Alexander ordered the sandbar be enlarged and built up to a causeway allowing his army to march up to the walls and besiege them. This was STILL not enough for the Macedonians to conquer the city, as naval sorties kept his siege engines from making any headway until naval reinforcements from Greece eventually gave him control of the waves and he was finally able to conquer the city. In retribution for their arrogance in fighting for their city and lives he crucified 2,000 and sold the rest of the population into slavery, and then to add insult to injury left his causeway in place. It connects Tyre to the mainland to this day.

You may notice that I did not spend a lot of time actually getting into what is significant about Tyre and why Shakespeare (and George Wilkins [I’ll get to THAT another time-KH]) chose to set this place here. To address that briefly: the obvious and boring reason is that the story Shakespeare plagiarized from Gower based it on, Apollonius of Tyre, dictated that it be so. But like I said that’s not especially interesting, and as you can probably guess from my primary conceit in most of my other blog posts I have something else in mind. Pericles, despite the title of the play, spends comparatively little of his time in Tyre, mainly sailing between and having adventures on and around a handful of islands and ports in the eastern Mediterranean. He ventures to Mytilene and Ephesus on the Turkish coast, to Tharsus and Antioch in the northern Levant, and all the way down to Pentapolis in modern Libya.

Pericles Asimov Map

Illustration by Rafael Palacios, for Asimov’s Guide to Shakespeare, by Isaac Asimov

But you won’t find me putting too much analysis into why he visits any of those cities, either. To my mind there is nothing overly significant about any of these locations individually; the important element to examine is the overarching setting of The Mediterranean, or to be even vaguer, The Sea. It is no accident that at different points the story is driven by not one but two distinct storms and a pirate raid.

Moore, Henry, 1831-1895; Rough Weather in the Mediterranean

Rough Weather in the Mediterranean, by Henry Moore, 1874.

And if the physical setting is meant to be vague the timing can be even more so. According to Isaac Asimov the presence of a King Antiochus the Great in the text vaguely establishes a time period of around 200BC, but since there never WAS a Pericles who ruled Tyre the timing can afford to be up in the air. Asimov also whines that ‘Tharsus’ doesn’t exist and is either a bastardization of Tarsus or Thasos, or an entirely made-up city-state, so its possible he was a little overly-concerned with the verisimilitude of this clearly fantastical play. This isn’t a history, like Henry V or Anthony and Cleopatra, where the time period is integral to the play and can be authoritatively nailed down. It is closer to a legendary ‘history’ like Cymbeline or Troilus and Cressida, that has a vague timeline but would be best categorized as ‘A long time ago’ or ‘Once upon a time’. If we must nail down a specific era the only timing that matters is that there be no hegemonic control in the region; for the plot to work all of the city-states, Pentapolis and Antioch and Tyre and Tharsus and Mytilene, all be independent and free to backstab and politic. That means it would have to be either after the Peloponnesian Wars (ended 404 BCE) and before the rise of Alexander the Great (330s-320s) or between the disintegration of Alexander’s empires (~300BCE) and the rise of Roman authority in the Near East (let’s call it 30BCE). This is without even taking into account anachronisms like Transylvanian whores and French johns and Spartan knights with Latin mottoes and clocks […not clocks. Wrong play again, sorry -KH]. The specific time period doesn’t seem to have been especially important for the story that Shakespeare wanted to tell, or we would have a more concrete textual sense of it.

This is not to say that we are meant to be kept off-balance or confused by the setting; only that we are not to put TOO much weight on where the action is meant to be. Pericles and the entire play are constantly in motion, and while I would argue that the Mediterranean/Greek/Hellenistic setting is important (for reasons I will ALSO discuss in a later blog) the continual, overwhelming, and above all unpredictable nature of The Sea is essential to the constant upheaval that typifies this show. I look forward to talking your ears off about this play for the next month until you all agree with me, and then continually bragging about how good it is after it opens in May. Won’t you join me?