Treasure Island: What Shall We Do With A Drunken Sailor?

Hi again, loyal viewers! Blogslave, Dramaturge, Box Office Manager, and Pirate/Drinking Enthusiast Keith Hock here [I gotta trim down my titles, this business card is out of control -KH], to wax rhapsodic about our Critically Acclaimed Treasure Island some more, and to encourage you all to join us for our upcoming shows at our new friends Republic Restoratives! I anticipate a long and fruitful relationship with Republic Restoratives, who were not only kind enough to host our next four performances, but were also savvy enough to create and sell liquor, which I, the rest of the company, most of you out there, and most especially (to at last reveal the topic of today’s blog) pirates and sailors of all stripes, have long been a fan of! Come with me on a brief history of alcohol and the high seas.

As I have mentioned before, sailing was hard and dangerous work, but what may have been even more terrible than working your watch would have been the downtime. Being stuck on a 100-foot-long wooden ship for months on end with a couple dozen other people, minimal opportunities for hygiene, and nothing to do must have been both boring and miserable. It is hardly surprising that sailors would turn to the comforting embrace of the bottle, nor that their captains (and, indeed, the Admiralty) would approve and facilitate this pacifying measure, issuing enough daily hooch to get a sailor good and relaxed but not so much that they could become a liability, either that night or the following morning. Their rationing also gave Management a carrot (otherwise in vanishingly short supply in their motivational toolbox) and an additional stick in their dealings with the crew, in the shape of withholding or offering additional rations. In Treasure Island, Jim mentions that “[d]ouble grog was going on the least excuse” as evidence of how spoiled the crew was, suggesting either that Livesey and (the mysteriously vanished in our version) Squire Trelawney took it upon themselves to keep the crew happy or that Captain Smollett’s hard-edged humorlessness was perhaps more bark than bite.

Celebratory Pirates.jpg

Illustration by Louis Rhead. Image found on Project Gutenberg

Speaking of grog, let’s get an idea of what sailors were actually drinking. A merchant ship’s complement of alcohol would have varied from ship to ship and voyage to voyage, depending on availability, cost, storage, voyage length, and captain’s/purser’s/owner’s preference. But it would usually consist of either rum, arrack (another distillation of sugarcane, more often to be found in the Indian Ocean than the Caribbean) or brandy for the crew, and wine or more brandy for the officers. [To my dismay, beer would be unlikely, being bulkier and more likely to spoil than more thoroughly distilled spirits -KH] Rum gets all the publicity because of how heavily associated it is with both the Caribbean and of the Royal Navy, though sailors and especially pirates would gladly drink anything they could get their hands on (you’ll recall that unfettered access to the liquor stores was a key inducement to many pirates). Brandy in particular I find to be underrepresented in pirate media; it is Israel Hands’ beverage of choice in our story, and as one of the easier and earlier spirits to manufacture it was a common drink to find shipside. I imagine its modern reputation for fanciness, associations with snifters and Couvoisier and velvet smoking jackets, have impugned the reputation of the hard-working, versatile and ubiquitous brandy. But oh boy did I ever get sidetracked just there, and I was supposed to be discussing grog. Grog is a dilution of the daily rum ration, to keep sailors from getting too drunk on duty and to serve its true function of hydration, and consisted of rum, water, sugar and limes. The seasoned drinkers in my audience may notice that those are the exact same ingredients as in a daiquiri, although I imagine the proportions are somewhat different.

The lime is actually the most interesting ingredient on this list, and it is no accident that they feature prominently in the recipe for so many maritime cocktails like grog, Company Punch, and my personal favorite the Gin and Tonic. In addition to being a magic “make booze taste better” fruit, limes, as a citrus, are crammed with Vitamin C and therefore help fight scurvy, which was otherwise rampant on long voyages. While it was not clear exactly WHY limes and other citrus fruit kept sailors from dying by the dozens on long cruises until the end of the 18th century, it was clear that they did, and so its unintentional inoculation became an established sailing practice. The Gin and Tonic is in some ways a medicinal upgrade from simple grog; in an effort to make the antimalarial quinine in tonic water palatable, some of the more industrious alcoholics in the East India Trading Company mixed it with gin and lime juice (see “magic” above), making it a prophylactic to both malaria and scurvy, as well as the myriad horrors of sobriety. As a direct counter to two different ailments I therefore believe that a G&T is the healthiest beverage in existence and that everyone should drink half a gallon of them a day, instead of water. [My doctor, unfortunately, does not agree with my findings -KH]

Roy Pool Stephen Hopkins.jpg

“It’s a medicinal fact that rum gets a man’s heart started in the morning. I’m surprised you didn’t know that.” Roy Poole as Stephen Hopkins, 1776 (1969)

In addition to fighting scurvy, malaria, and its overall comfortable numbing, let us not forget that the most important reason for drinking all this watered-down alcohol on ships all day long is to stay at least sort of hydrated. It has been alarmingly difficult to keep fresh water fresh for the majority of humanity’s existence. There is a reason that society originally coalesced around rivers, lakes, and springs; because that’s where the fresh water is, which we need to drink every day lest our blood turns to jelly in our veins and we dessicate into mummies. But water left standing for any great length of time without refrigeration, circulation, or airtight seals will almost inevitably become fouled with algae, bacteria, insect eggs…whatever you got. Alcohol is very good at killing bacteria and other microorganisms, being basically a fun and delicious poison. So any amount of alcohol in your water made it a little less dangerous, a little less likely to go bad. And the more alcohol there was in the water, the more bacteria it killed. But it also meant the less water there was in your water. Booze will keep the bacteria out of your water but it will not hydrate you. Which is why grog was watered down and why wine-drunk Israel Hands was at such a disadvantage in his fight aboard the Hispaniola.

It is my sincere hope that reading this blog got you all excited about the idea of coming to Republic Restoratives this weekend, seeing Treasure Island, and sampling their wonderful spirits. Tickets are available online HERE or will be sold at the door, and they come with a complementary cocktail devised by director/devisor/mixologist Kerry McGee and prepared by the wonderful staff over at RR. I’d love to see you all there, with a drink in hand.

Treasure Island: DER BILDUNGSROMAN

Happy May, everyone! I have a special treat for you all today! It’s another blog, about the intended audience and literary structure of Treasure Island. [wait come back -KH] Ordinarily I would sit on this blog post until Opening Night, but since we are opening Treasure Island on a Saturday, and people spend less of their time on Saturdays goofing off on the internet, I thought I would run it out a little early, as a reward for you all for being such a loyal audience. And also for our adoring audience members who may have, through no fault of their own, neglected to purchase their tickets for Treasure Island so far, it may serve as a passive-aggressive friendly reminder to do so!

Originally serialized in the 1880s in a magazine named [with traditional 19th century brevity -ed.] “Young Folks: A Boys’ and Girls’ Paper of Instructive and Entertaining Literature”, Treasure Island is clearly marketed towards, and written with an eye for the interests of, children, in a way that many books that had come before were not. Treasure Island is what I would describe as a second-generation Young Adult novel, an at-the-time comparatively recent innovation in literature of a story aimed specifically at children. Following in the footsteps of Carroll, Dickens, Alcott, and Twain, Stevenson had learned the primary lesson to engaging young readers: make the protagonist a child.

Treasure Island Norman Price

From Treasure Island, 1947. Illustration by Norman Price.

 

This is the closest to a unifying feature that YA stories get, and even it is not universal. Young Adult novels, in an uncomfortable parallel to pornography, defy definition but can easily be identified. It is tempting to think of it as a genre unto itself, and many of the books share enough difficult-to-define similarities to justify such a grouping, such as length, simplicity of language, or occasional tension-breaking silliness. But [if you’ll pardon me putting on my Librarian Hat for a second -KH] it is in my opinion more helpful and accurate to make it an overarching category, one that any sort of book can belong to and still fall into other, more specialized categories. This way you retain the helpful audience label of YA but you don’t sacrifice the association with their stylistic genre. Compare, for example, the Hardy Boys to a James Bond story, and then to The Outsiders. Or for a more extreme comparison, read The Hunger Games, and tell me if it has more in common with 1984 or Great Expectations. Their audience may always be children or teens, but just like with adults, different children have different interests and what appeals to one may not appeal to another, so I think a more reasonable cataloging style would be, for example, YA Fantasy, or YA Mystery, or YA Historical Fiction. By this metric Treasure Island would fall into the wide category of Young Adult Adventure Fiction, among such rarefied company as Tom Sawyer, The Book of Three, Hatchet, and The Golden Compass.

Tom Sawyer Bats

“Tom and Becky Lost in the Caves”, from The Adventures of Tom Sawyer, 1876. Illustration by True Williams.

I won’t bore you overmuch right now with further discussions of the adventure genre, which I have already covered in detail here. But Treasure Island ALSO happens to be a Bildungsroman, as YA Adventures reasonably tend to be, and I would be happy to bore you with discussions of that!

And the best way to bore someone is to lecture them about the terms you will be using, terms with which they may well already be familiar. The Bildungsroman, literally “novel of education”, is also referred to as a “coming of age” story, so you can see why it might be so heavily associated with the Young Adult genre. Though not universally a story about or for children (the “age” to which one might “come” can be metaphorical, and refers to any sort of maturing and coming into one’s own) it often tracks the growth of a young person as they discover that there is more to the world, both for good and for bad, than they had initially understood, and of them consequently understanding their place in it. It has a very straightforward and approachable story design, generally adhering closely to the Hero’s Journey that I described for you oh those many moons ago for our selected readings from Ian Doescher’s William Shakespeare’s Star Wars. This is unsurprising because Star Wars is also about as Bildungsroman as you can get, what with the young man leaving his home, meeting a mentor, learning about the world outside of his small experience, and discovering the person he was truly meant to be. These traits are clearly mirrored in Treasure Island as well. When our story begins Jim Hawkins has probably never been more than 5 miles away from the Admiral Benbow in his life, but by the end he has learned about sailing, loyalty, and greed, and has made his family more money they could possibly spend.

Treasure Island Mervyn Peake Gold

From Treasure Island, 1949. Illustration by Mervyn Peake.

You may have noticed that I haven’t mentioned a whole lot of plays, or anything about theatrical theory and history, as regards Treasure Island or any of these other YA Bildungsroman adventure stories. That is by design. Barring Peter Pan [another stellar Bildungsroman also regularly on my pitch list at season development time -KH], adventure stories are seldom produced on stage, and when they are it is usually in the context of children’s theatre, like our colleagues at the aptly-named Adventure Theatre. Even Billy Shakes’ much-beloved Pericles is rarely seen performed. Adventures are often dependent on large-scale dynamic scenes with a lot of moving parts; what are often confusingly referred to as set pieces in the movie world. Battles, or heists, or explosions, or chases, or whatever sort of heart-pounding action and excitement the setting will afford. They are action-oriented, and the stage is not an ideal medium for action-heavy performances.  Depending on how forgiving your audience is, or how audacious your company is, you can get away with a little more, but a stage can only be so big and even the biggest companies cannot match up to a film studio or the power of the human imagination. The entire prologue of Henry V is an apology for theatre’s inability to truly capture the excitement of war.

But as I’ve said before the Prologue to Henry V is also a thrown gauntlet to prove it wrong, and we here at We Happy Few like a challenge. Whether that challenge is creating an exciting pirate adventure with four actors and as much set and props as we can fit in the trunk of a car, or taking a story written for 19th-century tweens and making it interesting, accessible, and exciting for a 21st-century audience of all ages [we’ve got a secret weapon in our signature cocktails for that second part -KH]. If you want to go on a pirate adventure with us, and maybe discover something more about yourself and the world around you while you do it, please join us for Treasure Island! Tickets are available now!

Treasure Island: Pirate History Lesson!

Truly there is no rest for the wicked. Macbeth just closed a few weeks ago and we’re already only another few weeks away from opening our third and final show of the season. Which means it’s about time for me to lecture you all at length about the history or cultural significance of whatever project we’re working on. I always look forward to doing this, because there is little that nerds love more than getting to show off how much more they know than other people. But I’m even more excited about this one than I usually am, because we’re putting on an adaptation of Treasure Island and that means that the topic of my lecture today is pirates!

I should clarify that I am specifically talking about Caribbean pirates during the Golden Age of Piracy, between the 1680s and 1720s. Pirates have always existed, wherever people have transported goods on the water and other people have stolen them, but the image you have in your head, with the cutlass and the Jolly Roger and the ruffled shirt and the bottle of rum, come to us directly, and surprisingly accurately, from the Caribbean. [Treasure Island is actually responsible for one of the only falsehoods we generally believe about pirates; that they buried their treasure, when instead, of course, they spent it. -ed.] Allow me to elaborate for 1500 words.

Capture of Blackbeard

“The Capture of the Pirate, Blackbeard, 1718”. By Jean Leon Gerome Ferris, 1920.

The reason that our image of pirates hews so closely to reality is due in large part to the fact that pirates were consciously cultivating and trading on their reputation and image. They actively sought to create an aura of menace to cow their victims with the terror of a pirate attack, so they took every available opportunity to make themselves look fearsome and desperate. The Jolly Roger flags they flew were adorned with totenkopfs, bleeding hearts, daggers, skellingtons…all manner of sinister imagery to terrify their victims. Blackbeard grew out his beard and hair and stuffed burning fuses in them so he would look like a demon during raids. This curated savage appearance made them intimidating and marked them as outsiders with dangerous and antisocial ideas. They wanted to distinguish themselves from the society from which they had been voluntarily exiled. Being a pirate was about freedom, and they wanted to celebrate that freedom. Outlaw bikers and punks dress and act in a very similar style for more or less the same reason; to shock the normals and consciously make a distinction between themselves and society. 

Our stereotype about pirates’ drunkenness is also borne out by the historical record. But all sailors were drunk; the difficulty of keeping fresh water fresh on a ship travelling across the ocean meant that the only drinkable fluids had to have alcohol in them. Plus sailing was hard, dangerous, boring work, and getting drunk every day was one of the few sources of reliable entertainment and escape available. English sailors had a daily ration of booze, usually somewhere in the neighborhood of a gallon of beer, 8 ounces of rum or brandy, or a bottle of wine. Pirates were simply less constrained in their consumption than ordinary sailors, being governed democratically [more on this in a second -KH] instead by of a top-down bureaucracy. Many of the extant pirate contracts and accords set it in stone that there is to be no rationing of alcohol or food consumption on the ship, unless there was danger of running out. This meant that securing sources of alcohol was often the highest priority. There are multiple accounts of pirates seizing a ship and only taking their wine, or of expeditions turning around because their supply of rum had run out or been destroyed.

Rum Bottles

There’s a reason rum brands are so thoroughly associated with sailors and the ocean. Photo by Tim Nusog.

As I mentioned above pirate ships were governed democratically; every crew member got a vote on the ship’s council, and the whole crew got a roughly equal share of any treasure. Rules were agreed upon and a contract signed before the ship sailed, and any disputes while on the journey would be decided by the ship’s council. The captain was in command during battle only, and for the responsibility received only a double share. The captaincy was also democratically elected and could be (and frequently were) deposed at more or less any time. This is in marked contrast to most navy and civilian ships at the time, which paid a fortune to their captains and a pittance, when it paid at all, to their crews, and were run like dictatorships. Floggings, beatings, and other, more arcane corporal punishments like the keel-haul or the gauntlet were common. The English navy in particular also had a nasty habit of “pressing” sailors, abducting them from merchant ships or literally kidnapping them off the street and forcing them into service It should not be surprising that most pirates started out as ordinary sailors who either deserted (often when they were boarded by pirates themselves) or mutinied.

There were also both unofficial pirate havens and settlements that were inhabited and run solely BY pirates. There was minimal presence in the area from colonial governments and pirates would routinely outnumber and outgun any garrisons. The heaps of treasure pirates had at their disposal made it extremely easy for them to dole out bribes, and their intimidating reputation made taking those bribes an easy choice for most mayors and colonial governors. Tortuga and Port Royal (until its destruction in an earthquake) were major hubs of pirate activity. In addition to these unofficial havens were settlements and ports actively and entirely under the control of pirates, in a conscious effort to recreate a similar pirate society on the island of Madagascar. Nassau in particular became the ‘capital’, if such a thing could exist, of the Republic of Pirates in the Bahamas.

Pirate Haven

From Sid Meier’s Pirates!, 2004.

Demographically pirates were more diverse than ordinary European or Caribbean society. The majority were English, and then a melting pot of Northern European nations, including French, Irish, Scottish (including many partisans of the exiled Stuart dynasty), Dutch, Danish, and Swedish, with a handful of Native American, mestizo, and African sailors as well. Having African sailors as crew members instead of as slaves seems to have been a ship-to-ship, and even person-to-person, decision; there were free black pirates on ships that re-sold slaves from captured slaver ships. There are also on record two female pirates at the time (and on the same ship under Calico Jack Rackham), Anne Bonny and Mary Read. And were I a gambling man I would wager there were many more who we don’t know about; existing as it did on the fringes of society, piracy would be likely to attract all manner of misfits and outcasts, including women seeking agency in their own lives.

Anne Bonny Mary Read

L-R: Anne Bonny and Mary Read. Illustration from Charles Johnson’s A General History of the Pyrates, 1724.

Contemporary accounts usually painted pirates as treacherous, greedy, cowardly, and vicious, because the contemporary accounts were written by authorities who had a vested interest in making piracy seem as hideous as possible. Elements of this reputation were in many ways welcomed and encouraged by the pirates themselves, because it made it much easier to intimidate civilian crews into surrendering (and because it suited their self-identity as outsiders). While it is certainly true that there were some pirates who tortured or executed prisoners it was very uncommon and frowned upon; Charles Vane was famous for his cruelty, but was also stripped of his captaincy and marooned by his crew for it. For all his fearsome reputation and appearance Blackbeard was never once known to execute anyone.

The historiography on piracy has undergone a recent shift to more accurately and sympathetically examine pirates, and the historical record is now much kinder to them. Pirates are now seen as more akin to the Luddite machine-breakers; disruptors, anarchists, and proto-socialists who scorned the society that would rather see them dead than equitably treated, or to frontiersmen who found autonomy in the absence of laws. This is not to say that pirates were maligned and persecuted heroes of yesteryear; they still made their living by theft and terror and by preying on the defenseless, and although they were mostly not sadists they were also certainly not opposed to killing. But the romantic, swashbuckling, devil-may-care reputation that they now enjoy is certainly how they saw themselves.

Will Turner

I swear I tried to avoid using pictures from these movies. Orlando Bloom as Will Turner, from Disney’s Pirates of the Caribbean franchise.

 

A reputation that they currently enjoy in large part due to books like Treasure Island! Despite being written under the older historiographical model, in which pirates were villainous scum, this story and others like it were key to romanticizing the lifestyle and keeping them in the public eye. All media that depicts pirates, even the stories like this one or Peter Pan where they are the villains, inescapably serve to romanticize them. Just like, as Truffaut says, it is impossible to make a truly anti-war film, you cannot include pirates in a story without making them seem cool. Everyone wants to be a pirate, because pirates are the coolest.

If YOU want to be a pirate, or at least see us pretend to be pirates, please join us for Treasure Island! We will be performing at various locations throughout the city in May and June, and we’d be happy to have you join us! Tickets are available now!

Pericles, Prince of Tyre: Driven Before The Winds

Hi again, everybody! We’re about halfway through the run of Pericles and I wanted to check back in with you all, see how you were doing, brag about our amazing reviews and talk about our play for a while, to edify some of you and shame the rest into buying tickets and coming to see the show, like you know you should have already. And now that we’ve opened I can actually talk about specific, as opposed to structural, elements. We get to delve into what makes OUR production work, not just the building blocks and context of the play itself. And nothing makes our production work quite so much as the breakneck pace of the action.

Given what I’ve told you in my previous blog posts you probably know by now that a lot of stuff happens in this play, in a lot of different places, usually in very quick succession (or, in one notable place, after a 14-year time jump). Set in castles and palaces and temples and fishermen’s huts and beaches and tourney yards and gardens and whorehouses on at least six different islands and several ships, not to mention the storms and assassins and pirates and dream sequences and narrative interludes that dog our heroes, Pericles runs the risk of being disjointed, bogged down, and poorly structured [Much like this sentence! -KH]. Too much happens too quickly in too many places and it is easy to get lost. On a metatheatrical level there is something very interesting about that, the play running out of control like a ship tossed about in a storm. But just because something is intellectually interesting does not make it good theatre, as I have repeatedly been told at pitch meetings.

Pericles Shipwreck

From We Happy Few’s 2018 production of Pericles. L-R: Dave Gamble, Jenna Berk, Grant Cloyd, Charlie Retzlaff, Jon Reynolds, Kerry McGee, Jennifer J. Hopkins. Photo by Mark Williams Hoelscher.

Fortunately for us, our particular 90-minute small-cast stripped-down aesthetic works extremely well in this sort of situation. To continue the ship metaphor, our technical flexibility allows us to stay ahead of the storm. Instead of potentially stalling and losing momentum in lengthy scene transitions or costume changes, as a straight production might do, we can lean into it (which you might remember is my favorite device) and let the play rush us along. We trust in new lighting looks, our signature rapid costume changes, some quick box movements, and above all the intelligence of our audience, to understand that this new scene is happening in a new place. Instead of letting the settings and scene changes overwhelm and slow down the action we can use the breakneck action to speed ourselves up, keep the play moving too fast for anyone to get lost.

It helps, too, that we have more control over our pacing than a traditional companies. We are not beholden to each and every word of the text. We hold ourselves to a higher standard: a 90-minute show. Because we do so much cutting and rebalancing of the text to find the absolute bare bones of the story, we control more or less how long we spend in any given location. If we followed the flow of the play itself the audience would often spend just enough time somewhere to get used to it, and then be disoriented and lost again at the next scene transition. For us, though, movement becomes the norm instead of the exception. We can once again use the momentum of the play to our advantage, to keep the audience on their toes and ready for whatever comes next.

 

Pericles Party.JPG

From We Happy Few’s 2018 production of Pericles. Foreground L-R: Jenna Berk, Jon Reynolds. Background L-R: Kerry McGee, Charlie Retzlaff, Jennifer J. Hopkins, Grant Cloyd, Dave Gamble. Photo by Mark Williams Hoelschler.

 

But all of those staging and cutting tricks wouldn’t mean a thing if we didn’t have the chops to sell it to the audience. For all of this to work we need to MOVE, and we need to have clarity and purpose. The audience is smart and they can follow our breakneck island-hopping if we trust them, but that trust has to go both ways. They have to trust US, as well, to guide them from place to place, or they’ll get hopelessly lost between who is who and where we are. As you may have guessed from the structure of this blog post, however, we have multiple advantages on this front as well. We’ve got a wonderfully trusting and energetic cast, an altogether-too-qualified movement team, and a proven history of stripping down classical stories and bringing them to a new audience. Oh, I guess our director is all right, too, seeing as he was the one who realized how to put all of these things together and shepherd this play from an inconsistent island-hopping hodge-podge to the critically acclaimed show you still have a chance to see! We’re running tonight, tomorrow, and then Wednesday through Saturday of next week, come see what I’m talking about!

Pericles, Prince of Tyre: Thrilling Adventure Hour and a Half

Good morning/afternoon/evening/sleepless midnight hours, whenever you do your independent-theatre-blog-reading. Its Tech Week here at the We Happy Factory, which means while everybody everybody else in the company works very hard to iron out any kinks in the production and make sure the play is the best it can be, I sit in a corner of the theatre and hope that someone has a historical or textual question that I can answer. I like to use this time to put together a blog post so it feels like I’m accomplishing something to draw upon the creative energy in the room and distill it to infuse some enthusiasm into my dry and staid prose.

Pericles has a lot going on. More than most of Shakespeare’s plays, more even than the other Romances. While he didn’t strictly obey the Aristotelian Unities of Time or Place, generally Shakespeare constrained himself to a handful of fairly nearby locations (sometimes as small as a single castle, city, or island) and a relatively brief timeline, not more than a few days or weeks. Some of them are a little more spread out, such as the Histories (and Lear) set in France and England, and sometimes, like Hamlet, their sense of time is more ambiguous. But none of them range as far afield and with so many different settings as in Pericles, not even Julius Caesar or Winter’s Tale, and only Winter’s Tale features such a tremendous time-warp in the middle of the play.

Time Warp

Its about time we did another Time Warp. From Rocky Horror Picture Show, 1975.

That’s because Shakespeare was drawing on an ancient and well-pedigreed storytelling tradition when he wrote this play, a genre he otherwise avoided. Pericles is, to my mind, Shakespeare dipping his toes into what I like to think of as the Fantastic Adventure story. These stories are typified by a young hero either travelling by himself or being separated from his companions, encountering fantastic and mysterious circumstances, and triumphing over them. Repeat as needed. Pericles spends the play wandering the Mediterranean and searching for glory, fleeing villainous monarchs, rescuing cities, miraculously escaping storms, mourning…He fits the literal archetype of the Adventurer.

Arguably the first and most famous Fantastic Adventure, and the one which shares the most in common with our story, is Homer’s Odyssey. As you all doubtless know, this is the story of Odysseus’ ten-year journey from the Trojan War to his home in Ithaca, and the trials and adventures he encounters along the way. Relevant for OUR interests, Odysseus too finds himself at the mercy of the divine, aided by Athena and opposed by Poseidon. Pericles’ adventures may be less fantastical than Odysseus’, he doesn’t blind any cyclopes or tie himself to the mast to hear the song of the sirens, but the two of them would be hard-pressed to determine whose tribulations were more punishing before they were reunited with their families.

1501_ 044

The Blinding of Polyphemus, by Pellegrino Tibaldi, 1550-1551

The Odyssey, the Aeneid, and other similar Classical stories set the stage for (or, more likely, revealed parallel cultural evolution in) Celtic stories such as the legends of Cuchulainn and Beowulf and King Arthur, or Arabic stories like Sinbad the Sailor in the Thousand and One Nights. This introduces a minor complication to my constructed through-line of the adventure story, in that the earlier Classical stories I cited were singular and self-contained, while the medieval ones are looser. The Odyssey is one continuous story with a beginning, ending, and continual forward progress in between, while Arthur or Robin Hood or Sinbad stories can be read out of order and independent of each other, having introduced and resolved their problem within the same story. But I would argue that the older Classical stories, and our own example Pericles, are also more or less episodic. While they are all marching towards a coherent goal (reunification with family, escaping Antiochan assassins, founding of Rome, etc), each of their individual adventures happens in a vacuum, and the accompanying stories can be told without any more backstory than “Pericles discovered himself shipwrecked”. The more you know about the character the better you’ll understand his actions, just like the more stories you’ve read featuring Gawayne or Alan-a-dale the better handle you’ll have on them, but the stories themselves are designed to be enjoyable without any context.

Alan_A_Dale

Alan-a-dale from Disney’s Robin Hood (1973). I will never pass up an opportunity to include a picture from this movie in the blog.

We can trace this kind of story all the way to the 20th century, and one of my all-time favorite genres; the pulp adventure story. It is really here that we see the pinnacle of the Fantastic Adventure take hold, embodied by characters like Tarzan, Solomon Kane, and Conan. These stories are utterly episodic; consequences seldom carry over from adventure to adventure, new allies and enemies alike are killed by the end of the story, and the hero finds himself in the exact situation he was in at the beginning. Looking forward and expanding your definitions a bit you can see this tradition continued in the original Star Trek, where no story lasted longer than two episodes. Clearly the Fantastic Adventure has got some legs.

James T Kirk

William Shatner as Captain James T. Kirk, from Star Trek (1966-1969)

‘Why does this matter?’, I can hear you asking. ‘What’s so important about Pericles being an adventure story that you felt the need to say a thousand words about it at us?’ Aside from that I think it’s super neat to be able to trace a genre from the fires of a Greek basileus or Saxon mead-hall, through the Middle Ages, across the boards of the Globe Theatre, all the way to Conan the Cimmerian and Captain Kirk, it represents an unusual departure in form from Shakespeare’s usual style. Unlike Shakespeare’s other plays, which create a single problem which is resolved by the end of the play, Pericles allows the audience to accompany the protagonist as he encounters and solves multiple problems. [Stay tuned later in the week for a potential reason this play is conceptually unique in Shakespeare’s canon -KH] We get to see our hero deal with a number of different situations, romantic, tragic, comic, and absurd, before the story concludes. We have a chance to get to know Pericles better than any other Shakespearean character, because we see more of his life than anyone else.

If YOU’D like to get to know Pericles better, your chance is coming soon! Tickets are on sale NOW and performances begin this Wednesday the 16th! I’ll be there, you should be too! Won’t you come on an adventure with us?

Pericles, Prince of Tyre: The Greek Connection

Happy May, everybody! Dramaturge and blogslave Keith Hock, back again as promised to satisfy that cliffhanger/teaser from my first blog post in almost the amount of time I said I would take to do it! No, not the cryptic “George Wilkins” aside (hold on just a little longer for that), the other one, right at the end. Yeah, that Greek thing. Despite my rejoinder last time to not place too much weight on the specific locations where the show takes place I believe that there is a lot to unpack in the Hellenistic setting and time period of this play, possibly more than in any of Shakespeare’s other plays (with the exception of the Histories, including Julius Caesar and Anthony & Cleopatra, for obvious reasons).

THIS IS GOING TO BE ONE OF THOSE BLOG POSTS WITH SPOILERS FOR A 400-YEAR-OLD PLAY BY THE MOST FAMOUS WRITER IN HISTORY, SO IF YOU DON’T WANT THE ENDING REVEALED NOW WOULD BE A GOOD TIME TO STOP READING. ALSO I WILL BE REFERRING TO DIANA AND THE ‘GREEK’ GODS IN THE SAME SENTENCE, I KNOW DIANA IS THE ROMAN NAME, I DIDN’T WRITE THIS PLAY, TAKE YOUR PEDANTRY UP WITH SHAKESPEARE

Most of Shakespeare’s plays could happen in a vacuum. As I’m certain I’ve discussed before, the majesty of the Bard lies neither in his plotting, nor his set dressing, but in the language and psychology. Hamlet could happen anywhere that men are depressed and isolated, Lear and the (other) Romances wherever you can find daughters and their aging fathers. Just about every Italian play is set there because the Italians made it to the Renaissance first and wrote all the stories and plays that Shakespeare stole and improved (seriously, the cultural weight, if not the political significance, of the Italian peninsula between the Renaissance and the First World War cannot be overstated). Titus Andronicus is really just a show about family. Macbeth gains something (possibly something vaguely racist and clannish) from its Scottish setting but Kurosawa pretty concretely proved that that story has legs elsewhere with Throne of Blood. So why do I give this show so much more credit for its setting?

 

Toshiro Mifune

Toshiro Mifune as Taketoki Washizu, from Akira Kurosawa’s Throne of Blood (1957)

 

If you’ve been a long-time reader of the blog, or you read the title or the introductory paragraph of this post, you may have guessed the answer already. It should come as no surprise that I attach a lot of value to ancient Greek literature, particularly the Tragedies. As one of the cornerstones of Western art and quite possibly THE basis for the tradition of theatre I do not think my passion and respect for them is overblown, though some of my colleagues disagree. I have regular tantrums reasoned and mature discussions at pitch meetings over why I’m not allowed to stage a full mask-and-chorus Oresteia in one of our season slots or do a Seven Against Thebes/Prometheus Bound heraldry-and-pyrotechnics showcase as a fundraiser. My colleagues’ [correct -ed.] insistence on how unstageable, unmarketable, and unapproachable these shows are to a modern audience notwithstanding, their influence on the medium cannot be ignored. Since Shakespeare was probably about as smart as me I bet he thought the same thing. I believe that he took advantage of the Hellenistic setting of Pericles to consciously explore the tropes that typify Greek theatre, as a combination homage and experimental update.

There are two related Ancient Greek tropes that in my opinion really stand out in Pericles. The first is the intercession of the divine, a hallmark of Greek tragedies but few and far between in Shakespeare’s work (to my recollection the only other physical manifestations of gods in his plays are Jupiter in Cymbeline, which is basically a ‘Greatest Hits’ of Shakespeare’s other works, and Hecuba in Macbeth, whose appearance may have been a later addition to the play). Diana’s appearance in the penultimate scene mirrors the tendency of the Greek gods to appear out of nowhere at the end of the tragedies to resolve the plot, a trope so prevalent that it gave us the idiom deus ex machina, the god out of the machine, to describe an extraordinary and unearned conclusion to a story. The god in question would then explain why whatever cruelty they have inflicted on the hero and his family was justified, more or less because they said so and the whims of the gods are irresistible. The action Diana takes at the end of our play, to reunite the long-suffering Pericles with his wife and thereby turn his fortunes from miserable to joyous, does not strike me as very in-character for the notoriously virginal Diana, nor for the petty and vindictive Greek gods as a whole, but I suppose Shakespeare should get at least as much credit as I gave Racine for the need to update for new audience sensibilities. Besides, Pericles ISN’T a tragic hero; he isn’t being punished for his hubris, he is just an adventurer at the mercy of the gods.

Deus Ex

Box art for Eidos’ Deus Ex, (2000) Surely that is what this game was about.

 

Which conveniently segues us into the second trope, part of which I mentioned above; the inexorable will of the divine, and it being indistinguishable from fortune or luck. To the Greeks there was no such thing as random chance; all luck, either good or bad, was interpreted as the will of the gods. And they were completely helpless to the whims of fortune. Once the gods decide something (usually something bad), the decision is made. When Ajax figures out that Athena wants him dead, he kisses his wife goodbye, gives his son Eurysaces his famous shield, which is ALSO named Eurysaces, and trundles himself off to the beach to fall on his sword; his desires mean nothing, even to himself, in the face of Athena’s decree. Pericles seems to buy in completely to this philosophy [though many of the other characters, Marina especially, seem less on board with this fatalism, as we discussed in our dramaturgy rehearsal -KH]. Both Pericles himself and the omniscient narrator (thoroughly We Happy Few-ified for this production) tell us multiple times, in multiple scenes, that Pericles is utterly at the mercy of fortune. He accepts with equimanity both his marooning and the death of all his men by shipwreck and the miraculous recovery of his ancestral armor in the space of a single scene, and he attributes both his wife’s wooing and apparent demise to “the powers above us”, which “We cannot but obey”. It is not that Pericles has no agency; he just accepts that there are some things beyond his control and works to navigate AROUND those increasingly-common reversals of fortune in his life.

This is obviously not the only time that Shakespeare toyed with fate: I could write another entire blog post about the prophecy in Macbeth, and Romeo famously shrieks that he is “Fortune’s fool” after killing Tybalt. But Macbeth spends his entire play trying to game his prophecy, and Romeo is a 19-year-old in love, with more than his share of the accompanying self-involvement, while Pericles knows FOR CERTAIN that the gods are toying with him and is just trying to roll with the punches and see where he lands. By explicitly making Pericles the gods’ plaything Shakespeare had the opportunity to write a character who was made to suffer the slings and arrows of outrageous fortune, just as Heracles and Oedipus and Odysseus and the other tragic heroes of antiquity would. Except Shakespeare, perhaps tired of killing his darlings, gets to engineer a happy ending.

To some of you this connection may feel like a stretch, to which I say get bent, why don’t you write your own blog if you’re so smart, why? Shakespeare’s plays are riddled with classical allusions and can be sourced to everything between Geoffrey of Monmouth’s Historia Regum Brittaniae, Boccaccio’s Decameron, the Iliad, Plutarch, and (apocryphally) Don Quixote. It seems unlikely, almost impossible, that he WOULDN’T be familiar with the tragedians given the breadth of his knowledge. Indeed, the hubristic downfall of his tragic heroes offers some pretty solid evidence of their influence on him. Besides, Pericles comes near the end of his career, when he was getting experimental with a new style. The similarities are too close, and they add too much to the play, for me to ignore. If you’re still not convinced, come see the show for yourself in a few weeks and try to change my mind! Tickets are available now!